
Final Friday, AltspaceVR introduced that will probably be shutting down its digital setting in March.
AltspaceVR was a consumer-focused immersive house that could possibly be accessed both by way of the desktop or via a digital actuality headset. Since its launch in 2016, the platform has hosted huge names and rapidly grew to become the go-to platform for digital live shows, stand-up specials, and different metaverse happenings. It was the platform I really helpful to folks seeking to socialize in digital actuality. For me, its largest draw back was that you simply couldn’t actually use it to construct your personal world. Plus, it was a proprietary system, owned by Microsoft, and didn’t play nicely with different metaverse platforms.
In its weblog publish, the corporate mentioned that it is going to be specializing in different metaverse-related efforts, such because the launch of Microsoft Mesh, an enterprise-focused metaverse platform.
Besides.
In an SEC submitting final Wednesday, Microsoft mentioned it would lay off 10,000 workers. In keeping with media studies, the layoffs embody its whole Combined Actuality Toolkit group and the AltspaceVR group, successfully killing Microsoft’s personal Hololens undertaking.
It shouldn’t come as an excessive amount of of a shock — no person’s been in a position to make any cash with the metaverse but.
Actually, simply final week, Congress denied the US Military’s request for $400 million to purchase extra HoloLens headsets. The rationale? Greater than 80 % of troopers reported that they didn’t like utilizing the headset, together with “mission-affecting bodily impairments” corresponding to complications, eyestrain, and nausea.
In a report final spring, Division of Protection’s Workplace of the Inspector Normal warned that purchasing augmented actuality programs with out consumer acceptance “may lead to losing as much as $21.88 billion in taxpayer funds to area a system that troopers could not wish to use or use as supposed.”
As a substitute of continuous to take a position closely in AR, VR and the metaverse, Microsoft appears to be going all-in on synthetic intelligence.
The rise of AI
On Monday, Microsoft introduced a “multi billion greenback” funding in OpenAI, the corporate ChatGPT and Dall-E 2. Microsoft didn’t give the precise quantity, however information studies from the New York Occasions and Bloomberg have put it at $10 billion.
On yesterday’s earnings name with buyers, Microsoft CEO Satya Nadella mentioned, “The age of AI is upon us.”
And it’s earning money. Microsoft’s AI platform, Azure ML, has seen its revenues greater than double for every of the 5 quarters in a row, he mentioned.

Final week, Microsoft made its Azure OpenAI service broadly accessible, he added.
“And already over 200 clients – from KPMG to Al Jazeera – are utilizing it,” he mentioned. “We are going to quickly add help for ChatGPT, enabling clients to make use of it in their very own functions for the primary time.”
Microsoft would be the unique cloud supplier for OpenAI, deploying their fashions throughout Microsoft’s shopper and enterprise merchandise.
As well as, Microsoft can also be behind GitHub Copilot, an AI-powered coding assistant.
“Multiple million folks have used Copilot thus far,” mentioned Nadella. “This quarter, we introduced Copilot to companies, and we’ve seen sturdy curiosity and early adoption from firms together with Duolingo, Lemonade, and Volkswagen’s CARIAD software program group.”
“We essentially consider that the following huge platform wave, as I mentioned, goes to be AI,” Nadella added.
What about Meta, Google and Apple?
In the meantime, Meta is continuous to bleed cash on its metaverse investments. In its most up-to-date earnings name in October, CFO Dave Wehner mentioned that Actuality Labs revenue was down 49% because of decrease Quest 2 gross sales. And bills had been up 24%.
In consequence, Actuality Labs revenue was simply $285 million — on bills of $4 billion.
That’s a lack of $3.7 billion. In simply three months. That’s a lack of greater than a billion {dollars} per thirty days.
As of final October, Meta had misplaced a grand whole of $30.7 billion betting on the metaverse. And that quantity is simply going to maintain going up.
“We proceed to anticipate that Actuality Labs working losses in 2023 will develop considerably year-over-year,” the corporate mentioned in an SEC submitting on Nov. 9.
Meta’s metaverse — its Horizons platform particularly — “clearly has a protracted strategy to go earlier than it’s going to be what we aspire for it to be,” mentioned Meta CEO Mark Zuckerberg on the October earnings name.
Google has scaled again its VR ambitions a few years in the past, ending help for its Daydream platform in 2020. Apple nonetheless hasn’t launched its long-awaited AR headset.
Total, world gross sales of digital and augmented actuality headsets shrank 12 % in 2022, in line with analysis from CCS Insights, from 11 million items bought in 2021 to 9.6 million in 2022.
Along with the long-awaited Apple headset, which could come this 12 months, one other upcoming shiny spot is Sony’s Ps VR, which is a closed, proprietary gaming system, not likely a digital actuality metaverse play.
The corporate will launch a brand new headset in February, which Omdia predicts will promote 1.6 million items its first 12 months. By comparability, the unique Ps VR headset bought 1.9 million items its first 12 months, again when it was launched in 2017.
What does this imply for OpenSim?
I feel this can be a excellent news, dangerous information type of state of affairs for OpenSim, a free, open supply platform for immersive environments.
In the present day, greater than 300 public worlds run on OpenSim, plus 1000’s of personal worlds.
Nevertheless, most customers entry OpenSim by way of desktop software program. It does have digital actuality help, to a really restricted extent. The server software program is optimized for desktops, which means that it favors rendering graphics as a lot as attainable, even when the body fee drops somewhat bit.
For customers, which means they get to see extra of the world quicker. However for digital headset wearers, it signifies that once they flip their heads, the picture they see doesn’t sustain.
When your imaginative and prescient doesn’t match what your physique is doing, the pure bodily response is to suppose that there’s one thing incorrect together with your mind. Possibly you ate one thing toxic. Possibly you need to throw up earlier than it will get worse.
Any disconnect between your physique’s bodily movement and what your eyes are telling you may trigger nausea. It’s exhausting to develop a consumer base when your product actually makes your clients throw up.
So what’s the excellent news?
The excellent news is that firms are persevering with to spend money on {hardware}. Apple, Sony, Meta — they’re nonetheless pouring within the money.
However, with the shuttering of AltspaceVR, and Meta’s persevering with wrestle to get any type of traction for its digital world platform, this creates a window of alternative for OpenSim.
I don’t know if any builders are studying this, however I do consider that an open supply, interconnected platform will, in the long run, be the way forward for the metaverse.

And OpenSim is a good check mattress for the way it can work. That’s as a result of practically all OpenSim worlds are interconnected. Avatars can teleport from one world to a different, with their look, belongings, and buddy lists. Even when these worlds are hosted on completely different servers, and run by completely different firms. It’s a fabulous little bit of engineering that extra folks ought to learn about.
And OpenSim additionally has a pool of firms and digital world operators and content material creators — and customers — who’re dedicated to an open metaverse.
Can the software program itself be tailored to run on digital actuality headsets? Possibly. It could be nice if that was the case, and I’d like to see it.